AI Insights · Timothy · April 2024
Top 5 Superhero Games Performance in Oman - Q1 2024
Discover the performance trends of the top 5 superhero games on a unified platform in Oman for the first quarter of 2024, including insights on downloads, revenue, and active users.
During the first quarter of 2024, the top 5 superhero games in Oman displayed interesting trends across downloads, revenue, and active users on a unified platform. Here’s a closer look at how these games performed.
X-HERO saw a significant rise in weekly revenue, starting at around $226 in early January and peaking at $1.5K by the last week of March. Weekly downloads fluctuated, reaching a high of 7.6K in early February before stabilizing around 1K towards the end of the quarter. Active users also varied, starting at 8.9K in early January, peaking at nearly 15K in early February, and ending at 8.9K by the end of March.
MARVEL Strike Force: Squad RPG experienced a steady increase in weekly revenue, from $196 at the start of January to $614 by the end of March. Downloads were relatively low, peaking at 518 in early January and dropping to 132 by the end of March. Active users showed a similar trend, starting at 496 and slightly declining to 280 by the end of the quarter.
Marvel Contest of Champions had a mixed performance. Weekly revenue varied, starting at $505 in early January, dipping mid-quarter, and ending at $339 in late March. Downloads remained relatively stable, averaging around 200 per week. Active users saw a decline from 611 in early January to 525 by the end of March.
DRAGON BALL Z DOKKAN BATTLE saw a dramatic revenue spike, particularly in mid-February, reaching $959 before stabilizing around $388 by the end of March. Downloads peaked at 661 in early January but generally remained low, averaging around 200 per week. Active users started at 1.8K, fluctuating slightly but ending at 1.6K.
MARVEL Future Fight displayed consistent revenue growth, starting at $125 in early January and peaking at $184 in mid-March. Downloads were minimal, with a peak of 31 in mid-February. Active users showed a slight decline, starting at 1.6K and ending at 1.8K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.